Concept artist and illustrator with professional experience in videogame and tabletop game development.
• Designed and iterated props, from sketches through feedback rounds to final renders. Primarily in realistic style with occasional stylized work (titles under NDA).
• Contributed to defining the visual language for a prop set of an in-game faction; the client used my concepts as a style reference for other artists.
• Created sets of store page banners for a client title.
Concept art, illustration, graphic design
Designing environments, characters, animals, and props and UI for a survival videogame, in close collaboration with the Creative director, 3D and programming departments.
Painting illustrations and designing creatures for a RPGs Eldritch Century and Dragonbond, from sketches to finished renders.
Interacting with the team, sketching iterations and applying feedback.
Designing creatures for Standarder School for Witches RPG. Creating pose variations, preparing files for animation.
• Redesigning creatures from Elder Scrolls:Oblivion to bring it the game a new generation of gamers and re-introduce it to longtime fans of the series
• Working closely with Project Leads to develop concept artwork that corresponds with established look and art style of the game and with limits of technology
Designing imaginary creatures avatars for tabletop game Evolution and finalizing them in different color variants.
Designing character concepts for the game (published in Estonian Gamedev magazine, Issue No.3, 2018)