Backpack design + UI
Overview

Overview

Ideation

Ideation

Breakdown

Breakdown

Sections

Sections

While tha backpack is used as part of diegetic UI in the game, it's also present in some of the menu screens.

While tha backpack is used as part of diegetic UI in the game, it's also present in some of the menu screens.

A backpack designed for an unannounced project (survival videogame), it is part of the UI. Players interact with it by dragging items with the mouse (e.g., to make a fire or cook). Weapon selection is facilitated through assigned keys. It's also present in some of the menu screens.
While working on this prop, I collaborated closely with programmers and 3D artists to ensure the design would function seamlessly when implemented in the engine and integrate naturally into the camera view during gameplay.