A backpack designed for an unannounced project (survival videogame), it is part of the UI. Players interact with it by dragging items with the mouse (e.g., to make a fire or cook). Weapon selection is facilitated through assigned keys. It's also present in some of the menu screens.
While working on this prop, I collaborated closely with programmers and 3D artists to ensure the design would function seamlessly when implemented in the engine and integrate naturally into the camera view during gameplay.