Survival: environments, props, gear, UI

Visual development for an unannounced survival video game. I worked on designing environments, workstations, other interactable structures, weapons, clothes/gear, and parts of the UI, in tight collaboration with talented colleagues from 3D and programming departments. Bedroom and Mummy cave, were painted on top of screenshots from the engine.
The name of the project on the thumbnail is just a description of content and is not related to the name of the project.