UI for videogames
My work: UI design. Background is a screenshot from the videogame engine.

My work: UI design. Background is a screenshot from the videogame engine.

My work: UI design. Background is a screenshot from the videogame engine.

My work: UI design. Background is a screenshot from the videogame engine.

My work: everything except the image of the bowl on the right, which was done by the 3d team.

My work: everything except the image of the bowl on the right, which was done by the 3d team.

My work: everything except the image of the bowl on the right, which was done by the 3d team.

My work: everything except the image of the bowl on the right, which was done by the 3d team.

I designed everything on this page, except images of the backpack and the bottle are renders of the 3d artists' work. I was responsible for concept art based on which these models were made.

I designed everything on this page, except images of the backpack and the bottle are renders of the 3d artists' work. I was responsible for concept art based on which these models were made.

My work: everything except two 3d renders of props in top left (3d team).

My work: everything except two 3d renders of props in top left (3d team).

I designed only the UI elements of the smartphone.

I designed only the UI elements of the smartphone.

I designed only the UI elements of the smartphone.

I designed only the UI elements of the smartphone.

My work: everything except the image of the bowl on the right, which was done by the 3d team.

My work: everything except the image of the bowl on the right, which was done by the 3d team.

It was a pleasure to work on UI design for an unannounced project. Some of the backgrounds and renders of images on this page were done by the talented 3d team including Samuel Diaz, John Haddock, Jorge Izquierdo, Alex Sanrey. The scope of my involvement is specified under each image.