It was a pleasure to work on UI design for an unannounced project.
Ierations on Diegetic and non-diegetic UI for an unannounced project.
Diegetic part included backpack, notebok and smartphone. Non-diegetic part included menus, viewport overlays (stats, weapon properties, radar, etc), map.
I designed all the elements including icons, bars, all 2d images, concept design for the 3d models for the diegetic items, etc. and adapted them to the technical requirements, closely collaborating with the programmer (Raul Gomez).
Some of the backgrounds and renders of 3D images on this page were done by the talented 3d team including Samuel Diaz, John Haddock, Jorge Izquierdo, Alex Sanrey. The scope of my involvement is specified under each image.