UI for videogames
My work: UI design. Background is a screenshot from the videogame engine.

My work: UI design. Background is a screenshot from the videogame engine.

My work: UI design. Background is a screenshot from the videogame engine.

My work: UI design. Background is a screenshot from the videogame engine.

My work: everything except the image of the bowl on the right, which was done by the 3d team.

My work: everything except the image of the bowl on the right, which was done by the 3d team.

Designed everything except the image of the bowl on the right, which was done by the 3d team.

Designed everything except the image of the bowl on the right, which was done by the 3d team.

I designed everything on this page, except images of the backpack and the bottle are renders of the 3d artists' work. I was responsible for concept art based on which these models were made.

I designed everything on this page, except images of the backpack and the bottle are renders of the 3d artists' work. I was responsible for concept art based on which these models were made.

My work: everything except two 3d renders of props in top left (3d team).

My work: everything except two 3d renders of props in top left (3d team).

Concept design of the smartphone, UI elements of the smartphone, creating smartphone wallpaper based on dinosaur 3d model by Fernando Usabiaga.

Concept design of the smartphone, UI elements of the smartphone, creating smartphone wallpaper based on dinosaur 3d model by Fernando Usabiaga.

Concept design of the smartphone, UI elements of the smartphone

Concept design of the smartphone, UI elements of the smartphone

My work: everything except the image of the bowl on the right, which was done by the 3d team.

My work: everything except the image of the bowl on the right, which was done by the 3d team.

It was a pleasure to work on UI design for an unannounced project.
Ierations on Diegetic and non-diegetic UI for an unannounced project.
Diegetic part included backpack, notebok and smartphone. Non-diegetic part included menus, viewport overlays (stats, weapon properties, radar, etc), map.
I designed all the elements including icons, bars, all 2d images, concept design for the 3d models for the diegetic items, etc. and adapted them to the technical requirements, closely collaborating with the programmer (Raul Gomez).
Some of the backgrounds and renders of 3D images on this page were done by the talented 3d team including Samuel Diaz, John Haddock, Jorge Izquierdo, Alex Sanrey. The scope of my involvement is specified under each image.